Immersive digital experience · Virtual museum

The Witness Blanket

An artwork and its stories, made accessible beyond the museum.

A respectful digital space for discovery, reflection and learning.

The Witness Blanket, created by artist Carey Newman, brings together objects and stories connected to Canada’s residential school history. Working with Carey Newman, the Canadian Museum for Human Rights and TELUS, LNG Studios helped shape a new way to encounter the artwork digitally. What began as a possible augmented reality experience evolved, through consultation, into an immersive browser-based virtual museum designed for broader access and more meaningful interaction.
Project
The Witness Blanket Virtual Museum Experience
Artist
Carey Newman
Collaborators
Canadian Museum for Human Rights (CMHR) and TELUS
LNG services
Experience strategy, museum design, 3D visualization, front-end development, accessibility and bilingual implementation

A digital museum designed to bring visitors closer to the stories.

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A museum imagined, modelled and built for the browser.

LNG advised on the experience strategy, sketched and designed the virtual museum, then modelled and textured the environment. We produced 360° renderings, developed the front-end and built the immersive tour and its interactions. Accessibility features and full English and French experiences were incorporated to help more people engage with the work. The browser-based approach removed the need for a dedicated app while creating room for richer exploration.

  • Experience strategy and consulting
  • Concept sketches and museum design
  • 3D modelling and texturing
  • 360° renderings and virtual tour
  • Front-end development
  • Accessibility features
  • English and French implementation
  1. 01

    Choose the right format

    Shift from an initial augmented-reality concept to an immersive experience visitors can open in a browser.

  2. 02

    Build a considered environment

    Design, sketch, model and texture the museum and create the 360° views needed to navigate it.

  3. 03

    Make participation more accessible

    Develop the front-end, interaction system, accessibility features and bilingual experience.

The Virtual Experience Reel
Witness Blanket experience view
Witness Blanket experience view
Virtual museum design
Virtual museum design
Introduction to the experience
Experience on mobile
Experience on mobile

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